Raytracer
Submitted by Lanowen on Fri, 06/19/2015 - 18:25Languages: C++, openGL
Platform: PC (Github)
Date Created: April 2012
This was a project to create a simple raytracer using phong shading and specular reflection. Reflective surfaces was also implemented. Primitives in the raytracer include point lights, planes, circular planes, spheres, and cones.