Languages: C#, Unity 3.5
Platform: PC (Try it yourself)
Date: April 2012
A first person style puzzle platformer where the objective of the game is to navigate between cubes to get to the end goal. This was another collaborative game done with the George Brown game program students with the Designers, the Artist, and the Programmers. My task was to make the GUI elements and menus, as well as helping level building/design, as well as finding and fixing persistent bugs in the project.